seek - The Exploring App

The app that encourages users to explore different things in their city and make friends along the way.

PROJECT TYPE

Independent

TEAM

Myself

MY ROLE

UX Designer

TOOLS

Figma

DURATION

10 weeks

DATE

May - July 2024

Problem

London is one of the most culturally rich cities and with a melting pot of cuisines, languages, ethnicities and traditions.

However, many young adults living in London struggle to find out what is happening in their neighbourhood or places that they frequent.

Solution

I developed an application that enables individuals to look for things to do in their area that align with their interests - and save them in an easy and accessible way.

This allows for easy searching and users are also able to see reviews from others.

So what is seek?

Discover & Save

  • Users can input their

    interests and get tailored

    recommendations


  • User can then save these

    within the app and go back

    to them later

Verify & Buy

  • Users can see reviews

    made by other users so

    they can make informed

    decisions about something


  • Users can buy tickets

    (if needed) within the app

Follow & Meet

  • Users can see people

    who are attending things

    (if disclosed)


  • User can follow other

    profiles for reviews

    and "lists"

Review & Upload

  • Users can write their own

    reviews for things they

    have been to


  • Reviews then show up

    on the users profile

Background

Exploring the problem - how much do people know about where they live?

Exploring the problem -

how much do people know about where they live?

To begin investigating the problem space, I turned towards existing quantitative research. I wanted to find research on different aspects of the issue, but specifically the relationship between media and community.

I found that:

  • 64% of adults use 3 different types of media to get informed about their local community

  • 76% of internet users participate in an online community

  • 60% of businesses own an online branded community

From my findings, it was clear that users are searching for community, however the opportunity for intervention lies in process of finding one.

User Interviews

Digging deeper - what do London citizens think?

Key themes

Overall, participants find it hard to search for things and save them.

Overall, participants find it hard to search for things and save them.

After doing my secondary research, I conducted some user interviews. I chose user interviews in order to gain a deeper understanding of the problem space and verify the validity of my assumptions.

Participant criteria:

  • Participants should be living in the UK

  • Participants should like trying new things in their area

  • Participants should use apps in order to search for things to explore

  • Must be a young adult (18+)

I used an affinity map to help me identify the key themes from my interviews. Three main themes emerged:

My user interviews outlined that users like to do research for specific things, but find the process tedious and time consuming - however, they are looking for detailed information, reassurance from others, and an easy way of going to look back at what they’ve found to make the process easier.

HMW Question

How might we?

How might we empower young adults to easily discover and stay informed about local cultural events and activities in their city while addressing the time-consuming nature of multi-platform research?

Persona &

Experience map

Who am I designing for?

I was able combine all of my findings into a persona that represents the core insights of my target users.

Experience Map

To gain a deeper understanding of my users needs I developed an experience map to identify the current state of searching for something to do locally.

This helped me further understand user expectation, behaviours, pain points and challenges and insights into spaces of opportunity.

Finding a way to empower user to explore where they live, save

things they like, and meet people - all in one place

I brainstormed some ideas using the “Crazy 8” method, as well as some during some collaboration sessions with my peers, I narrowed down my solution to four main functions:

Task Selection

To gain a deeper understanding of my users goals and motivations, I authored a set of user stories. After this, I grouped them into 4 epics, and then chose the epics that I thought would be high in user value to develop into task flows. I settled on:

  • Finding an event and purchasing a ticket

  • Leaving a review for something

Primary Task Flow

As a London resident, I want to find something that aligns with my interests in my area so that I can try something new.

Task flow explained: Sandra is new to the app so she completes the short onboarding process so that she can get personalised content. She finds an event she wants to go to, reads the description and decides to purchase a ticket within the app.

Secondary Task Flow

As a London resident, I want to leave a review for something I’ve been to so that I can help others make informed decisions.

Task flow explained: Sandra has attended the event that the app recommended for her, and when she goes to her tickets tab, she is prompted to leave a review. She decides to write how much she enjoyed the event and uploads her review.

Develop

After this, it was time to start visualising how all of this would look

on a mobile screen - starting with sketches!

Before starting to sketch, I created a UI inspiration board to inform the features and functionality of my solution. After this, I created some sketches of the screens that I would need for my primary and secondary task flows.

Wireframes and User Testing - What worked and what didn't?

After creating my sketches, I converted them to wireframes and then conducted two rounds of user testing with 5 users each round. Each time I made the recommended changes in order to improve my design. View my final prototype here.

My aim was to craft an inviting brand with a playful feel.

Branding

Now that I had a good idea of my digital solution, I started crafting a visual identity for my app.


Name Exploration

I knew I wanted an existing word as my name, as well as a word that I could imagine people using in everyday speech e.g. I’m going to take an uber.

I wanted this because I felt like it would enhance the salience of the product in people’s minds, and plays on the “inviting/welcoming” tone I wanted my app to embody.

So, in the end I settled on seek.

Now that I had a good idea of my digital solution, I started crafting a visual identity for my app.


Name Exploration

Moodboard & Colour Palette

When creating my moodboard, I started out by looking for elements that I knew I would have in my app (e.g. maps) and then developed the look and feel from there. I also looked for UI inspiration that used a similar colour palette to the colours that I had in the moodboard.

There were many iterations of my colour palette before I settled on one.

I chose to incorporate the yellow, the dark blue, the green and pink - as they were the colours that stood out from the moodboard. I decided to have both pale colours and dark, contrasting colours to enhance accessibility and readability in my app.

Moodboard & Colour Palette

Final Visual Identity

UI Library

After crafting my app’s visual identity, I decided to create a user interface library. This contains all of the user interface elements used in my digital product.

A UI library helps catalogue and organise all design elements used in your design, including colours, typographic sizes, styles, weights, buttons, components, controls, and design elements.

This was done to ensure that if needed, other developers and UX/UI designers could use it.

High Fidelity Screens for the mobile app, as well as a marketing website.

High Fidelity

Prototypes

seek - mobile app

High Fidelity Prototype

seek - marketing website

High Fidelity Prototype

Key Takeaways

& Next steps

Seek has so much potential, and I would love to make it a reality!

I’ve really enjoyed creating “seek” because it allowed my ideas to flow at every step of the process. And, it would be something I would love to develop into a real app one day.

The extensive research that I did with user interviews and usability tests, really helped me empathise with my user and identify the points of opportunity. I then learned how to design with my user in mind to make sure I meet all of their needs and goals.

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